Status Report: The Road to 0.1.5
Greetings Pilots! Another month is behind us so it is time for a brand new post.
As forewarned in my previous update, most of this month's time was spent redoing large parts of code and performing general improvements to everything under-the-hood. For this reason I will postpone releasing a 0.1.5 version as it would completely lack visible changes to warrant it.
Well okay, "completely" may not be the... complete truth. I did in fact work on improving stuff like QoL regarding gameplay and HUD, so to make up for no gameplay updates this month, I do have a few changes to show off.
The speed gauge was given an overhaul, now visualizing speed as opposed to just showing boring old numbers.
Old:
New:
Changed how the player can match a target's speed. The system now toggles between two main modes:
one automatically matching speeds at all times
and a special mode that only matches you when you're close enough to your target.
This third option I found to be quite useful with controllers, as you no longer have to worry about adjusting your speed during a dogfight. Best of all, no control is taken away here - whenever any of these two modes are enabled, you can temporarily adjust speed if needed.
Something that I have been playing around with is how the a player's control is applied to a vehicle they own, specifically when swapping between ships. It's all experimental and honestly this was a feature I wanted to implement to work exclusively inside hangar bays, but that could possibly change.
And finally, you may also see some tweaks to existing models when the update rolls out next month. Glass just wouldn't make sense in space, you see...
And that's it for now! Check next month for the eventual release of 0.1.5, but until then, thank you for reading and I'll see you next time!
Get Astrov Prototype
Astrov Prototype
A Work in Progress space combat sim
Status | In development |
Author | FixEEt |
Genre | Simulation |
Tags | First-Person, Open World, Space Sim |
More posts
- Road to Alpha pt4 - Ships, collisions and camerasOct 03, 2019
- Road to Alpha pt3 - Oi, JasonSep 14, 2019
- Road to Alpha pt2 - Quick DetourAug 08, 2019
- Road to Alpha pt1 - Show me the WorldJul 11, 2019
- Astrov 0.2.4 - A new strategyMay 22, 2019
- Astrov 0.2.3 - "Please choose your ship"Apr 16, 2019
- Still in the oven + what's comingMar 06, 2019
- Astrov 0.2.2 - BetterFeb 06, 2019
- Astrov 0.2.1 - BiggerJan 09, 2019
Leave a comment
Log in with itch.io to leave a comment.